What To Sell On The Web
The web has suffered from the same drawbacks which beset multimedia publishing in its infancy:Namely, a lack of business direction-- and, the hi-jacking of business operations by technologists without any business knowledge.
It is important that publishers identify the product they are selling and to whom they are selling it, the market demand and its suitability for on-line delivery.
Electronic goods, mostly, consist of:· electronic journals, magazines and newspapers· electronic books (e-books)· multimedia CD-ROM· software· computer games· spreadsheets and formulas· music (MP3's, etc)· on-line databases. The products most suited to electronic commerce are on-line databases and electronic journals, music, magazines and newspapers … but the real commercial success of ePublishing may ultimately include any file that can be stored electronically- as these can be accessed, paid for and delivered directly to the users PC.
Take startup, RedPaper.com. The Internet company provides digitally (and not so digitally) creative and productive people with a platform to sell and expose their original content/work in files (digital formats) and, at the same time, provides buyers of digital copyrighted material with a large catalogue of original content/work in files (digital formats). As they say they want "to create a place on the Internet where any type of digital content no mater how abstract could be bought and sold by anyone interested in transacting it."
A model for the future of publishing? Maybe. An eBay for digital content? Or just another MightWords who hasn't learned their lesson yet?
The purchase of electronic books is more problematic as we mentioned. Besides the security and copyright issues there are social and cultural issues involved in the process of selecting and consuming books. There's also a perceived value issue that needs to be addressed. For example, other digital goods such as software for your computer has a high perceived value because of what it will do for the buyer. It's a plug 'n play product- buy it, load it and it does what it's supposed to do (hopefully) without any further intervention.
E-books, on the other hand, are 'content' (digital 1's and 0's) that don't do anything except sit on your hard drive. Not only don't they do anything, but the end-user actually has to exert effort to use it- they have to read it get the intended benefits. Then there are also those quality control issues. Quality control will become a primary issue as e-book buyer sophistication
increases.
There are opportunities for selling e-books and e-content utilizing strategies, that right now, may seem radical or unusual. We are in the very early stages of an entirely new industry - there are no industry "norms".
That's what makes it exciting and potentially the most profitable chapter to be written in Internet history.


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